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Dungeons & Dragons 3.5 Standing Stone
List Price: $9.95
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Dungeons & Dragons Adventure for 7th-Level Characters



Evil lurks in the forest What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it.



To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual (sold separately)

Dungeons & Dragons 3.5 Grasp of the Emerald Claw Eberron Adventure
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The third stand-alone adventure for the new Eberron campaign setting. This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It plays out across the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first and second published Eberron adventures, Shadows of the Last War and Whispers of the Vampire's Blade.

Dungeons & Dragons 3.5 Eberron Deluxe Player Character Sheets
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Encased in a handy pocket folder featuring a beautiful piece of Eberron artwork, these character sheets contain all the information from the Dungeons & Dragons Deluxe Player Character Sheets, with modifications and additional material appropriate for game elements unique to the Eberron setting.

Dungeons & Dragons 3.5 Fantastic Locations Fane of the Drow
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Fantastic Locations: Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play.

An accompanying 16-page adventure can be dropped into any campaign.

Enemies consist of creatures from various D&D miniatures.

Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.

The two poster maps, which are scaled for tabletop play, can be put together to form the temple of the drow, while the reverse sides feature other fantastic dungeon locations players can explore.

Dungeons & Dragons 3.5 Scourge of the Howling Horde
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Take Your First Steps On the Road to Adventure



Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....



Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features an easy-to-use encounter format and includes useful DM advice for beginning and experienced Dungeon Masters.



It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players.

Dungeons & Dragons 3.5 The Sinister Spire A D&D Adventure
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Dare you brave The Sinister Spire?The Sinister Spire is the second of a three-part adventure arc that started with Barrow of the Forgotten King, but is easily played as a stand-alone adventure.Chasing the tomb-robbers from Barrow of the Forgotten King into the Underdark, the heroes stumble upon a desolated subterranean city with a dark secret.This 64-page adventure is designed for 4th-level characters and uses a combat encounter format designed to make the DM's job easier.

Dungeons & Dragons 3.5 Defenders of Faith
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Divine dedication powers these crusaders.

This book spotlights the champions of deities in the D&D game, clerics and paladins.

It's packed with ways to customize cleric and paladin characters, including:
New feats, prestige classes, weapons, and equipment
More uses for turning checks, and new magic items and spells designed specially for clerics and paladins
Information about special organizations such as the Laughing Knives and the Stargazers
Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.

Dungeons & Dragons 3.5 An Adventurers Guide to Eberron
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Explore a world of magic and mystery. This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron.

Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xendrik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

If you're a fan of fantasy artwork and literature, the An Adventurer's Guide to Eberron makes an excellent addition to your library or coffee table.

It brings the world of Eberron to life visually and gives non-Eberron players a glimpse into a rich world of magic and mystery.

Dragonlance Tasselhoffs Map Pouch
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By Sean Macdonald



A Pouch Full of Adventure! Tasslehoff Burrfoot, famous kender adventurer, has traveled throughout the world and even through time. His maps led the Heroes of the Lance throughout their quest, as well as a new generation of heroes during the War of Souls. The contents of his map pouch have remained a secret... until now. This collection of Dragonlance maps covers the Age of Mortals and the War of Souls. Explore the hedge maze in the Citadel of Light and climb the silver stair. Brave the ruins of Qualinost under the noxious waters of the Lake of Death. Visit the tree-town of Solace, one of the wonders of Krynn! Discover the mysteries of the Tower of High Sorcery in Wayreth forest. Or withstand the terror of a death knight's lair in the ruined fortress of Storm's Keep. The map pouch contains all of this-and more! Tasslehoff's Map Pouch: The Age of Mortals contains one dozen maps, including a poster map of Ansalon set during the newest era of Dragonlance tales. Follow the adventures in your favorite novel or find inspiration for new stories using the d20 System, game products from Sovereign Press.

Dungeons & Dragons 3.5 Quintessential Rogue 2
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Ironically, for a character class that includes so much versatility, rogues are all too often pigeonholed into a very narrow set roles. For some, the path of the rogue is not just a way to make easy money by taking what is not yours, or a path to the respect of your peers, who learn not to turn their back on your for fear of what you might do. The true master rogue takes pride in his work, determined to make more of himself than just another corpse in cheap leather armor, and achieving heights of prestige to which no other class can reach. The ideal rogue chooses his fields of study carefully and practices meticulously, making sure that his abilities complement one another. With the help of this sourcebook, any character choose the rogue class will find many alternatives and options for expanding his range of abilities. with carer paths, rogues can customize their advancement with their chosen branch of training;; legendary classes offer an expansion of their character features that elevate the to epic levels and beyond. Multiclassing gives advice on how to best integrate two classes, while superior tools ensure that his performance is unparalleled. insights are given into the use of easily overlooked spells and additional magical items are described, while the gizmo is introduced as the last word in rogue equipment, along with rules and expansions on criminal rackets, confidence tricks and bank robbery.



Inside You Will Find: Career Paths, Multi-Classing Variants, Prestige Classes, Expanded Traps and Locks, The Rogue's Complete Toolkit, Magical Items and Gizmo Creation, Tricks of the Trade, Rules of Capers, Cons and Banks!



This book is part of the d20 system. It supports Dungeons & Dragons 3.5 rules.