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Magic the Gathering Aurora Eidolon
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Card Name: Aurora Eidolon

Mana Cost:

Converted Mana Cost: 4

Types: Creature - Spirit

Card Text: Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand

P/T: 2 / 2

>Expansion: Dissension

Rarity: Common

Card #: 1

Artist: Justin Sweet

Magic the Gathering Alara Reborn Marisi's Twinclaws Foil Promo
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Alara Reborn Foil Promo!
Magic the Gathering Alara Reborn Slave of Bolas Foil Promo
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Alara Reborn Foil Promo!
Magic the Gathering 9th Edition Booster
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Featuring cards selected by magicthegathering.com readers, the Core Set - Ninth Edition features possibly the best assortment of cards ever to appear in a Magic base set. And the rumors are true: Hypnotic Specter and Kird Ape are back!

There's a brand new Fat Pack with everything the experienced gamer needs to not just play, but enjoy the heck out of the game. And if you're new to the game, the Core Game will be right up your alley! It's packaged with a helpful cd-rom with detailed tutorials, or you can dive right in to the two decks. Don't forget to read through the helpful play guide first, though!

Ninth Edition is the latest in a long line of great base sets for Magic. If you don't get some, you'll be left behind!

Each Booster Pack contains 15 random cards.

Magic the Gathering 2010 Half-Decks Red
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Magic the Gathering 2010 Half-Decks Green
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Magic the Gathering Worldwake Into Deck Mysterious Realms
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With the Mysterious Realms deck, you'll unleash fearsome creatures summoned from the wilds of Zendikar upon your hapless enemies.



Many of your creatures are hungry for space to roam. Thanks to their landfall abilities, they get bonuses every time a land enters the battlefield under your control. Hedron Rover, Territorial Baloth, and Baloth Woodcrasher all get larger when a land enters the battlefield. Many of your cards help you find more lands so you can earn those bonuses regularly. Merfolk Wayfinder retrieves lands from your library. Walking Atlas puts a land directly onto the battlefield—even on an opponent's turn. And Frontier Guide can do both! When a land enchanted by Wind Zendikon is put into the graveyard, the land card then returns to your hand. Play it again and trigger landfall abilities one more time.



Your spells let you control the battlefield. Æther Tradewinds returns two permanents—one you control and one you don't—to their owners' hands. Vapor Snare lets you gain control of an opposing creature. As a bonus, both of those cards can return lands to your hand so you can consistently trigger your landfall abilities. Paralyzing Grasp prevents a threatening creature from untapping. Mysteries of the Deep, Treasure Hunt, and Seer's Sundial all give you more cards with which to overwhelm your opponent. If nothing else works, of course, you can secure victory with an enormous Goliath Sphinx.



Many other Magic cards can enhance the Mysterious Realms deck. In the Worldwake expansion, you'll find Explore, a sorcery that lets you draw a card and play an extra land, potentially triggering your landfall creatures twice in one turn. You'll also find Avenger of Zendikar, an Elemental that creates 0/1 Plant creature tokens when it enters the battlefield. Every land that enters the battlefield under your control after that makes the Plants larger!

Magic the Gathering Worldwake Into Deck Flyover
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The Flyover deck puts you in command of a squadron of flying creatures. Halt your opponents' ground assaults and let loose a reign of terror from the air!



Your evasive creatures will do most of your dirty work. Stormfront Pegasus, Lightkeeper of Emeria, and Voyager Drake all laugh as they fly over grounded creatures to damage your opponents. Apex Hawks and Enclave Elite are also difficult to block, and their multikicker ability means their size is limited only by how much mana you have available when you cast them. The deck's flying forces are led by Archon of Redemption, which lets you gain life equal to the power of any flying creature (including itself) when that creature enters the battlefield.



Marshal's Anthem supports your attack by both making your creatures larger and returning fallen creatures to the battlefield for a second tour of duty.



The rest of your cards protect you so your aerial assault can succeed. Guardian Zendikon creates a mammoth obstacle out of a land, and Gomazoa can return any creature it blocks to its owner's library, where it can no longer harm you. If your opponent casts creatures large enough to get past your defenses, Pacifism and Iona's Judgment can keep you from harm. If your opponent still manages to mount an off ense, Righteousness and Divine Verdict come out of nowhere to destroy the creatures that attack you. After all this, if your opponent still threatens you, Sleep and Unsummon can buy a little more time for your flying creatures to finish the job.



The Worldwake set contains more cards that help the Flyover deck. Wind Zendikon turns a land into yet another flying creature for your aerial army. Sejiri Merfolk is a blue creature that gets more powerful if you control a Plains, which you almost always will. Jace, the Mind Sculptor is a planeswalker with mind-altering powers whom you can call to your side. He grinds away your opponent's library and eventually exiles it entirely, making your victory certain.

Magic the Gathering Worldwake Into Deck Rapid Fire
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With the Rapid Fire deck, you'll crush the opposition under a sudden avalanche of creatures. By the time they know what hit them, they'll already be buried!



Many of your creatures have landfall abilities that trigger when your lands enter the battlefield. Fledgling Griffin and Geyser Glider both gain flying, Steppe Lynx grows in size, and Cosi's Ravager damages your opponent. Kor Cartographer and Pilgrim's Eye help those landfall creatures by finding you more lands. Use your creatures to unleash an early assault on your opponent. If your attack stalls, you can use all the lands you've accumulated to summon Mordant Dragon, who can devastate your opponent's life total and creatures with a successful attack.



Use your spells to keep the pressure on your opponent. Searing Blaze deals damage to both your opponent and a creature, while Magma Rift removes all but the largest creatures your opponent might have. If your opponent casts a single creature that is too large for you to handle, use Act of Treason to turn it to your side. Armored Ascension enlarges one of your creatures and vaults it over the opposing defense.



Look for other Magic cards to enhance the Rapid Fire deck. The Zendikar expansion's Plated Geopede is another small creature with a landfall trigger to support your early assault. In the Worldwake expansion, you'll find Kazuul, Tyrant of the Cliffs, a brutal Ogre who punishes your opponents for attacking you by giving you 3/3 Ogre creature tokens unless they pay 3 Mana for each attacking creature. You'll also discover Admonition Angel, a 6/6 flying creature that exiles a permanent every time a land enters the battlefield under your control. Those permanents return if the Admonition Angel leaves the battlefield, but your opponent won't have much time to make that happen before you win!

Magic the Gathering Scars of Mirrodin Playmat
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Size 19-3/8in x 15in

Soft cushioned Play Mat protects your cards during game play.

Back of Play Mat grips snug to smooth tables.

Flat surface makes dice rolling easy.